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-
-
- - 1 -
-
-
- WORD CHALLENGE V1.1
-
- Copyright (c)1991
- by
- Rick Pedley
- Coffee Mug Software
-
-
-
- QUICK START
- ~~~~~~~~~~~
- For those who don't read manuals, here's how to get going
- quickly:
-
- 1. Boot DOS from floppy or hard disk and insert the Word
- Challenge diskette.
-
- 2. At the prompt, type A: and press Enter (if you're using a
- different drive, enter the correct letter in place of 'A').
-
- 3. At the prompt, type WC and press Enter.
-
- 4. At the Setup screen, use the Tab and left/right arrow keys or
- the mouse to select games, timers, etc. and select 'CONTINUE'
- when done.
-
- 5. Play Word Challenge. If you need more information on game
- rules and scoring, exit to the Setup screen and select 'Read
- Docs' or 'Print Docs', which brings up this file.
-
-
-
- Introduction to Word Challenge
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- Word Challenge is an educational word game for one or two
- players that actually combines four games in one. The four
- games include two old classics, Hangman and Anagrams; a combined
- Vocabulary and Spelling game; and Trackword. An easy-to-use
- Setup screen allows you to structure play any way you wish. On
- a particular occasion you may wish to play just one of the four
- games, or any combination of the four. Play proceeds in
- 'rounds', moving from one game to the next. Each game, Vocab-
- ulary & Spelling, Hangman, Anagrams, and Trackword draws words
- from its own 3,000 word file. A total of 12,000 words is used
- in the four games.
-
- In the Vocabulary & Spelling game, a permanent record is
- kept of your progress, so that every time you play, new words
- must be mastered (defined AND spelled correctly) until all 3,000
- words have been completed. Your name is then entered in a 'Hall
- of Fame' (so a teacher can see who has finished, for example).
- When playing Hangman, Anagrams, or Trackword no word is repeated
- in a game until every word in the file has been used. Each game
- has its own time clock which may be disabled or set from twenty
- seconds to five minutes. Keyboard or mouse may be used. Sound
- may be turned on or off anytime during a game.
-
-
-
-
-
-
- - 2 -
-
-
- The Shareware Version
- ~~~~~~~~~~~~~~~~~~~~~
- The shareware version is completely functional except there
- are 200 words per game file instead of 3,000 and it does not
- include the Vocabulary & Spelling editor program. The commer-
- cial version is distributed on one 3.5" 720K disk or on two
- 5.25" 360K disks and comes with a printed manual. Each commer-
- cial copy bears the owner's name on the title screen (where it
- currently says 'This is the shareware version...'); otherwise
- the program is unprotected and you are encouraged to make back-
- ups for your personal use. Also, please feel free to make cop-
- ies of the shareware version and give them to friends.
-
-
- To Order Word Challenge
- ~~~~~~~~~~~~~~~~~~~~~~~
- The commercial version of Word Challenge may be licensed by
- an individual/teacher, a school, or a school board. The licen-
- see may make an unlimited number of copies of both software and
- documentation for use in his or her own classes in the case of a
- teacher license, for use throughout a school in the case of a
- school license, or for use in several schools in the case of a
- school board license. Notice on the order form that four orig-
- inal copies accompany a school license and twenty originals are
- supplied with a board license. To order Word Challenge, select
- 'Order Form' from the Setup screen. Payment may be made by
- check or money order.
-
-
-
-
- Hardware Requirements
- ~~~~~~~~~~~~~~~~~~~~~
-
- Word Challenge runs on any IBM PC or compatible with 512K
- of memory and CGA, and looks best on a color monitor. A mouse
- can be used but is not essential. The game can be run from one
- floppy drive or can be installed and run from a hard disk. At
- this writing Word Challenge is not network compatible but can be
- modified accordingly if there is any demand for this feature.
-
-
-
-
- Getting Started
- ~~~~~~~~~~~~~~~
-
- The first thing you should do is make at least one copy of
- the program disk(s), and then put the originals away in a safe
- place. Always use a copy, never the original. To copy a disk,
- type at the prompt:
-
- diskcopy a: a: (press Enter)
-
- You will then be prompted to insert the source (original) and
- target (blank) until the copy is completed.
-
-
-
-
-
-
-
- - 3 -
-
-
- Hard Disk Installation
- ~~~~~~~~~~~~~~~~~~~~~~
- 1. Insert the floppy disk into drive A: or B: and log on to
- that drive by typing A: (or B:) and pressing Enter.
-
- 2. Type INSTALL and press Enter. To have the program files
- installed to hard drive volume C: in subdirectory \WC,
- just press Enter or Y at the prompt or type N and enter
- another drive and subdirectory.
-
- 3. If you are installing the 2-disk 5 1/4" set, you'll be
- prompted to insert the V&S DATA disk when the program disk
- has been installed.
-
- 4. When installation is complete, press Enter to run Word
- Challenge, or type N to return to DOS.
-
-
-
-
-
-
-
-
- Word Challenge Setup
- ~~~~~~~~~~~~~~~~~~~~
-
- One or Two Players
- ~~~~~~~~~~~~~~~~~~
- Word Challenge can be played by one or two players. In two
- player mode, the player to reach or exceed 500 points wins the
- game (the second player always gets a last turn). If both play-
- ers have more than 500 points when the game is over, the player
- with the most points wins unless there is a tie.
-
- In single player mode, the game simply continues until he
- decides he's had enough. The player's 'score' is calculated as
- a percentage: (points scored / total possible points) x 100.
- Note that 'total possible points' doesn't include bonus points.
- To quit playing at any time, press Esc and select #2 or #3 from
- the menu that appears.
-
- Each turn is scored out of 20 points and a bonus of any-
- where between 3 and 10 is available depending on the game being
- played. If a game clock is running, the amount of time left at
- the end of a turn contributes part of the score on that turn.
-
-
- Sound Effects
- ~~~~~~~~~~~~~
- If you prefer not to have arcade-like sound effects while
- playing, sound can be turned off at the Setup screen, or at any
- time during the game by pressing Alt-S. Personally, I've never
- been fond of anything emanating from the built-in PC speaker and
- the absence of sound doesn't detract from the game (what's that
- old saying -- you can't make a silk purse from a pig's ear?).
-
-
-
-
-
-
-
- - 4 -
-
-
- Game Selection
- ~~~~~~~~~~~~~~
- Word Challenge is played in rounds, each round consisting
- of the games (and number of words per game) you have selected.
- Each game has a clock that can be switched off, or set from 20
- to 300 seconds (5 minutes). Anagrams and Trackword tend to be
- the most difficult of the four games so allow a little more time
- for these if using clocks.
-
- If there are two players, the number of words per game is
- divided equally between them (this is why they increase by
- two's). The Vocabulary game can be played without the Spelling
- portion (for those detest spelling bees) but not vice versa; in
- other words you can select Vocabulary or Vocabulary AND Spell-
- ing, but not Spelling by itself.
-
- If both Vocabulary and Spelling are chosen, and only one
- person is playing, a 'record' file is created for that person to
- keep track of exactly which words in a 'V & S' file have been
- mastered. A word is mastered when both its meaning and spelling
- have been guessed correctly. In future sessions, only new words
- are presented until the entire file has been completed. More
- will be said about this later.
-
-
- Other Setup Options
- ~~~~~~~~~~~~~~~~~~~
- Along the top row on the Setup screen are some other useful
- items. To read this file on screen select 'Read Docs' or select
- 'Print Docs' to get a hard copy. 'Word List' allows you to
- examine the words in any of the data files on disk. (You can't
- however, print the files from here, unless you use the Print
- Screen key. The editor supplied with the commercial version can
- print the lists.) When a Vocabulary file is listed, the Hall of
- Fame for that file is searched, and the names of those who have
- completed the file are listed -- handy for teachers. The 'Order
- Form' option is self-explanatory. The commercial version dis-
- plays 'Run Editor' in this spot so the editor can be run direct-
- ly from the game (and vice versa).
-
-
- Saving The Setup
- ~~~~~~~~~~~~~~~~
- When you're satisfied with the Setup, move the cursor to
- CONTINUE and press Enter. The setup is saved to disk and will
- be the default next time you play. If you are playing from a
- floppy drive, you're then asked if you want to save the same
- setup to another disk. This is intended mostly for teachers; if
- you are preparing a class set and want all students to play the
- same format, keep inserting disks and answer 'Yes'. The same
- setup will be saved to each disk.
-
-
-
-
-
-
-
-
-
-
-
-
- - 5 -
-
-
- Game Descriptions And Rules
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- NOTE: If you have the shareware version, substitute '200 word'
- wherever you see '3,000 word'.
-
-
- Vocabulary
- ~~~~~~~~~~
-
- When Vocabulary game is played in single-player mode in
- conjunction with Spelling, you are asked to select a record file
- from the list associated with each word file. Select [New
- Player] if your name isn't on the list. Beside each name is the
- percentage of words that have been completed, that is, defined
- and correctly spelled.
-
- A word is selected at random from the 3,000 word file. In
- two-player mode words that have been used are 'flagged' and
- won't show up again during the game until the entire file has
- been used. In single-player mode, the same process is in effect
- unless Spelling has also been chosen. In that case, a word must
- be correctly defined AND correctly spelled before it is removed
- from the queue of eligible words. If either the definition is
- incorrect or the word is spelled incorrectly during the Spelling
- segment of the game, it will keep reappearing until you get both
- right.
-
- The word appears at the top of the screen along with its
- pronunciation. Below the word, four possible synonyms or
- definitions are listed, and you must select the correct one. In
- a case where there appear to be two correct answers, select the
- BEST answer. Care has been taken to eliminate the possibility
- of two correct answers, but there is an outside chance that one
- or two were overlooked. American spellings are used throughout,
- simply because in most cases they make more sense than their
- Canadian and British counterparts and any attempt toward simpli-
- fication of spelling in the English language is to be welcomed.
- Therefore COLOUR is spelled COLOR, CENTRE is spelled CENTER, and
- HONOUR is spelled HONOR.
-
- Several points should be stated here regarding the definit-
- ions. First, the 'definitions' I use in this game are hardly
- ever complete definitions as you would find in a dictionary, but
- rather synonyms or descriptive phrases. A true definition usu-
- ally contains much more information. Second, many words have
- more than one definition, whereas I have selected only one, the
- most common definition whenever possible. Third, a word may
- often be used in several ways, for example as a verb and as a
- noun (OBJECT, RUN, SWING) with the same spelling in all cases.
- In this game, a word represents only one part of speech. Togeth-
- er with the sentence that must be completed in Spelling by
- entering the correct word (if both games are selected), the goal
- is to provide the student with a sense of what the word means
- and how it is used in everyday writing and speech, rather than
- providing a rigorous definition.
-
-
-
-
-
-
-
- - 6 -
-
-
- Admittedly, many of the words featured in Vocabulary are
- not words you might use in everyday speech, but are words
- encountered regularly when reading newspapers, novels, and ref-
- erence materials. When we come across a word we don't know, and
- don't have a dictionary handy, we attempt to derive a meaning by
- reading the word in context with the words around it. Sometimes
- we come quite close to the true meaning, but all too often we
- are off the mark. The Vocabulary game attempts to improve your
- comprehension of written English by enabling you to recall many
- of the definitions you have learned. As well, because the pro-
- nunciation is given for every word, you'll be able to say each
- word to yourself as you read.
-
-
- Pronunciation
- ~~~~~~~~~~~~~
- Capitalization indicates the syllables that are emphasized
- in each word. Words that have other pronunciations are listed
- in whole or in part after the first pronunciation. A word may
- actually be spoken much differently where you live, depending on
- the local accent. Where possible, the pronunciation of a word
- that is French or Spanish in origin is maintained, or is shown
- along with its anglicized counterpart. The sample words below
- demonstrate the system of pronunciation I have used in Word
- Challenge. Study these familiar words and their pronunciations,
- and I think you'll agree that they almost pronounce themselves:
-
-
- SCAPEGOAT (SKAYP-goht) GIRAFFE (juh-RAF)
- DAMAGE (DAM-ij) WRENCH (rensh)
- GARAGE (gah-RAJH) FATHER (FAH-thher)
- THIMBLE (THIM-bul) SIZED (syzd)
- HOURLY (OWR-lee) BEAUTIFUL (BYOO-tih-ful)
- BASEMENT (BAYS-m'nt) COURSE (kors)
- HOODWINK (HUD-wingk) TUBULAR (TYOO-byuh-ler, TOO-)
- PLEDGE (plej) PURLOIN (PER-loyn, per-LOYN)
- EXACT (eg-ZAKT) OXEN (OK-s'n)
- ACCEPT (ak-SEPT) DENTURE (DEN-cher)
- FURLOUGH (FER-loh) PURE (pyor)
- LIGHT (lyt) SHARE (shair)
- QUESTION (KWES-chun) AISLE (yl)
- ILLICIT (ih-LIS-it) CREAM (kreem)
- PHONY (FOH-nee) CLIMB (klym)
- BOOKWORM (BUK-werm) PRESENT (PREZ-'nt)
- SCIENCE (SY-'ns) EDITION (ee-DISH-un)
- THOUGHT (thawt) ROOM (room)
-
- Notice the pronunciation of ROOM is spelled the same as the
- word itself. Such words do not appear with a separate pronun-
- ciation when playing the game, unless they are polysyllabic
- ('Bathroom' will be shown as 'BATH-room' to indicate which
- syllable is emphasized).
-
-
- Scoring
- ~~~~~~~
- If no clock is running, twenty points are awarded for a
- correct answer, zero points for an incorrect answer. A 'happy
-
-
-
-
-
- - 7 -
-
-
- face' indicates a correct choice. If you choose incorrectly, a
- sad face appears, and then the correct answer is indicated.
- Select 'Next Word' to move on (Alt-N if using the keyboard).
-
- If a clock is used, the number of points scored out of
- twenty is proportional to how much time is left. If you begin
- with forty seconds, and get the correct answer in twenty sec-
- onds, you score ten points. A bonus of three points is awarded
- if you get the correct answer in less than five seconds. Be-
- cause of the bonus a good player can have a score greater than
- 100%, but this will be difficult to accomplish with the clock
- running. At any time during a turn you can:
-
- 1. Press Esc or click on Esc with the mouse. This
- brings up a window that pauses the game and obscures
- the game screen. From here you can continue playing,
- exit to change the setup, or quit to DOS.
- 2. Give up, in which case you score no points. Click on
- 'I give up!' or press Alt-G.
-
-
- If you play Vocabulary and Spelling in single-player mode,
- a record of your progress through the word file is posted below
- the heading 'V&S Record:' on the game clock. The V&S record
- works like this: a point is awarded for guessing a word's def-
- inition correctly, and another point for spelling the word cor-
- rectly. Therefore, 400 points must be accumulated to complete a
- 200 word vocabulary file. A score of 52/400 for example, indi-
- cates that 26 words have been completed. When you are asked to
- select your record file on the Setup screen, this fraction is
- shown as a percentage beside your name -- 13% in this case.
-
-
-
-
- Spelling
- ~~~~~~~~
-
- In Spelling, you must complete a sentence that contains one
- of the words you defined in Vocabulary. The sentences appear in
- any order and do not necessarily correspond to the sequence in
- which they were presented in Vocabulary. The number of blanks
- (dashes) indicates the length of the word and is an aid in spel-
- ling it correctly. Notice that the nature of the Spelling game
- changes if a large number of words is played per round in Vocab-
- ulary, since now you must not only remember how to spell the
- words, but must remember what all the words are! This is not
- necessarily undesirable -- we can all benefit from better re-
- call. To focus more on spelling however, work with two to six
- words per round.
-
- To select a letter, either click on it or enter the letter
- directly with the keyboard. If you inadvertently type a non-
- alphabetic character, it will likely appear on screen. Read the
- section on the Word Challenge Editor for information on the use
- of non-alphabetic characters in your own word files.
-
-
-
-
-
-
-
- - 8 -
-
-
- In two-player mode, you will not necessarily get the same
- words to spell as you had to define in Vocabulary; you will un-
- doubtedly have to spell some of the other player's words, since
- they are selected at random. This means each player must pay
- attention at all times, and not only during his own turn!
-
- If no clock is used, twenty points are awarded for a cor-
- rect spelling and zero points for the wrong spelling. A three
- point bonus is awarded if you don't have to backspace and cor-
- rect an error. When all blanks have been filled, the 'Esc' key
- on screen changes to an 'Enter'. This is your cue to press (or
- click on) Enter to complete the turn.
-
- If a clock is used, the score out of twenty is proportional
- to the amount of time left on the clock. There is a three point
- bonus for not having to backspace to correct errors.
-
- When a word is misspelled, it goes back into the pool of
- words from which to select in the next round, even if the def-
- inition was correct. Only when both are correct, is a word
- taken out of the pool. When the correct word is displayed, the
- letters you got wrong are highlighted in pink.
-
- In some sentences, the word to be spelled ends in a suffix,
- or begins with a prefix. For example, if ---ED requires you to
- type in the word FIX, you need only type FIX. If you accident-
- ally type ED as well, the extra letters will just be ignored and
- there is no penalty.
-
-
-
-
- Hangman
- ~~~~~~~
-
- Hangman words are anywhere from seven to eleven letters
- long. Some are everyday words, and many are not. The first and
- last letters are given and you must fill in the blanks. Note
- that a letter beginning or ending a word may also occur some-
- where in the middle, but is not automatically displayed, so the
- end letters may be entered as guesses. If the letter you type
- occurs more than once, all occurrences are shown. For each
- wrong guess, a part of the hangman is drawn. After six wrong
- guesses (head, torso, arms, and legs), you're hanged (not
- hung!).
-
- Once a letter has been used, correctly or incorrectly, it
- is removed from the on-screen keyboard display. That makes it
- easier to select the next letter from those remaining.
-
-
- Scoring
- ~~~~~~~
- The maximum score is twenty points, with a healthy bonus of
- ten points for no wrong guesses. If a clock is used, your score
- is based on a combination of the proportion of time remaining
- and the number of wrong guesses you made. It's a balancing act;
- the faster you play (more points), the more mistakes you are
-
-
-
-
-
- - 10 -
-
-
- likely to make (fewer points). If no clock is used, the score
- is based solely on the number of wrong guesses. In either case,
- no points are scored if you are hanged.
-
-
-
-
- Anagrams
- ~~~~~~~~
-
- The 3,000 word Anagrams file contains 1,000 five-letter
- words, 1,000 six-letter words, and 1,000 seven-letter words.
- Each word is selected randomly, so it's simply a matter of luck
- whether you draw an easy five-letter word, or get stuck with a
- more difficult seven-letter word. The letters are displayed in
- randomly scrambled order, and you must determine the actual word
- by rearranging the letters. All words have been carefully
- checked to ensure that one set of letters spells only one word.
- For example, EMIRUP is ineligible because the letters spell
- UMPIRE and IMPURE.
-
-
- Scoring
- ~~~~~~~
- Each turn is worth twenty points, with a three point bonus
- for not having to backspace. If a clock is used, your score is
- determined by the proportion of time remaining. There are no
- points for a wrong answer or for giving up. Remember to press
- Enter when finished, or the clock will continue to tick away.
- If you select 'Hint?' (click on 'Hint?' or press Alt-H) the
- first letter of the word is given and your final score is cal-
- culated out of fifteen instead of twenty.
-
-
-
-
- Trackword
- ~~~~~~~~~
-
- The Trackword file consists of 3,000 nine-letter words. A
- word is selected at random and scrambled as in Anagrams. Then
- the letters are arranged in a 3 x 3 tile pattern. You must
- build the word by connecting the tiles in the correct sequence.
- The tiles can be joined vertically, horizontally and diagonally,
- and no tile may be used twice. The examples below show the word
- EXPANSION in various configurations:
-
-
- E P N N I S P X E N S I
- A X O O N X A N O A E O
- N S I A P E N S I X P N
-
-
- Trace the letters to get an idea of the possible letter
- arrangements. When there are nine unique letters, 784 paths or
- 'tracks' are possible. Fortunately the rules of spelling immed-
- iately eliminate many of these paths and each set of nine let-
- ters spells just one word. Despite a five-point penalty, it
-
-
-
-
-
- - 11 -
-
-
- will often make sense to ask for a hint, especially if a game
- clock is running. Press Alt-H or click on 'Hint?' to see the
- first letter of the word.
-
- Select letters by clicking on them with the mouse, or by
- entering a tile's number, located in the upper left corner of
- each tile (the numbers are arranged in the same sequence as the
- numeric keypad, and Num Lock is automatically switched on for
- this game).
-
- There are a couple of things to watch for in this game.
- You can easily reach a 'dead end' where none of the remaining
- letters is adjacent to the letter you just used. If a letter
- isn't eligible, it won't light up when you click on it. To get
- out of a dead end, backspace as far as you want and try another
- route. In many words, a letter occurs more than once and at
- some point in the path you are building, two or more of the same
- letter may be available for the next link in the chain (look at
- the third arrangement of EXPANSION above, after the letter 'A').
- Choose carefully or you'll find yourself unable to complete the
- word.
-
- Scoring
- ~~~~~~~
- Each turn is scored out of twenty points with a bonus of
- three points if you don't have to backspace. The turn is scored
- out of fifteen if you ask for a hint. If a clock is used, the
- ratio of time left to the total amount determines your score. A
- wrong answer or giving up is worth zero points.
-
-
-
-
- The End of The Game
- ~~~~~~~~~~~~~~~~~~~
-
- In two-player mode, the game ends when one or both players
- reach or exceed 500 points. The player with the most points
- wins. The second player always has a last turn. The winner is
- then announced, at which time you can quit or play another game.
-
- In single-player mode, there is no competition as such, and
- you simply play as long as you like, the object being to earn as
- high a percentage as possible. If you complete all the words in
- a Vocabulary & Spelling file at some point during a game (and
- you are playing both Vocabulary and Spelling), your name is ent-
- ered permanently in the Hall of Fame and your record file is
- erased.
-
-
-
-
- The Word Challenge Editor
- ~~~~~~~~~~~~~~~~~~~~~~~~~
-
- An editor program is supplied with the commercial version
- of Word Challenge along with detailed instructions on how to use
- it. With the editor you can create your own Vocabulary and
-
-
-
-
-
- - 12 -
-
-
- Spelling word files (as many as 200 words per file). The editor
- allows sentences and definitions to be three lines deep and
- sentences may contain characters above ASCII 127 (i.e. the
- 'graphics' characters in the upper half of the table), making
- the game suitable for math, science, and language courses where
- special symbols are needed. Also, words that are to be spelled
- may contain spaces (so scientific terms like 'vas deferens' and
- 'amino acid' can be used) as well as other non-alphabetic char-
- acters below ASCII 128.
-
- To preserve the integrity and original condition of the
- files supplied with the game, the Anagrams, Hangman, and Track-
- word files cannot be edited and neither can the Vocabulary files
- shipped with the shareware version and commercial version
- (WC-V00.WCT and WC-V01.WCT). Please do not attempt to edit
- these files with a word processor or text editor; a combination
- of data compression and checksumming by the program will cause
- the files to become corrupted if you try to change their con-
- tents.
-
-
-
-
- About The Author
- ~~~~~~~~~~~~~~~~
-
- I live in Kingston, Ontario, and am in the midst of an
- uneasy transition from teaching high school to writing educat-
- ional software. Anyone who has gone through a similar career
- change can appreciate the struggle and uncertainty that accom-
- panies such a move. I am greatly indebted to my wife Carol for
- helping me to remain reasonably sane over the last three or four
- years (at least as sane as I've ever been).
-
- 91-01-08
-
-
-
-
- Other Products From Coffee Mug Software
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- Making The Grade
- ~~~~~~~~~~~~~~~~
- A complete grading package for teachers including graphs,
- statistical measures, and various printed reports. Simple to
- learn, with online help. Similar versions available for IBM
- PC's and compatibles, and for 128K Apple II computers. Write
- for a free, functional demo version. $42 US, $49 Cdn.
-
-
- Word Challenge
- ~~~~~~~~~~~~~~
- A similar but not identical version of Word Challenge is
- available for the Apple II (without an editor or the Trackword
- game). Write for a free demo.
-
-
-
-
-
-
-
- - 13 -
-
-
- The Legal Stuff
- ~~~~~~~~~~~~~~~
- While every precaution has been taken to ensure the
- correctness of the software and its accompanying manual, Coffee
- Mug Software cannot assume any responsibility or liability for
- any damage or loss caused by the software. Coffee Mug Software
- reserves the right to make changes and improvements to the
- manual and software at any time without notice. It is the
- responsibility of the user to make the necessary backups for
- his/her data and program diskette.
-
- ___________________________